![]() And had we kept speed as the top priority, we would have been able to turn off the limit last week but at a cost–you wouldn’t have been able to save the game after certain turns. Our initial conversations prioritized the speed at which we can address the issue, as we really wanted to tell the disappointed players as quickly as possible that we remedied their problem. As this touched upon the core mechanic of the game, there were a lot of technical hurdles to overcome to remove the limit completely. We spent hours discussing how to deliver the best experience for all our players including those who liked or did not mind the turn limit. After a brief moment of shock, my team and I got to work. After a short celebration, we scrambled to gather all the feedback and suggestions that poured in from various channels.Īs you may know, the set turn limit was the hottest topic after launch, which I had not anticipated at all. It’s been a really wild, eye-opening couple of weeks since the game launched on October 12th. Now, here’s a word about this patch from Jin Sang Kim, our Creative Director of Lost Eidolons. You will be prompted to download the patch the next time you open Lost Eidolons. Please note that if you are playing at this time, your game will not be interrupted. ![]() We are releasing version GM1.01.00.R308 to apply the following fixes and improvements outlined in the Two-Week Recap.
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